Game Updates
December 23, 2009 Version 1.4.5
Additions:
  • Skins: Five new game skins have been added along with a new style for the login page. To view/change to these new skins just login and under Preferences on the left you will see a link called Skin.
Changes:
  • The free MV point every account earns daily has now been changed so you must have logged into the game within the last 24 hours to earn this point.
November 11, 2009 Version 1.4.4
Additions:
  • Alliance Attack Logs: Located on the Logs secion you can now find Alliance Historic Battles. On this page it will display attacks against all alliance members, viewable by anyone within the alliance. Below this, if the member has the permission to change settings within the alliance, they can then view attacks made on other players by alliance members.
Fixes:
  • Ship Docking has been changed to only count Destroy attacks towards the count, and now the message displays time remaining when you try to dock and it fails.
November 10, 2009 Version 1.4.3
Additions:
  • Blueprint Activity Image: On the collection page you will now find an image next to the blueprint if its currently in use. For research this image will be a chemistry type flask and for building the image is currently a wrench. This was added to make it easier to see which blueprints are currently in use.
  • Alliance Bank: Here you can deposit either credits or MV points into the alliance holdings. There is not a limit to the max size of this bank, but once deposited you can not withdraw any of these resources. So all the resources deposited into the alliance bank must be used on alliance upgrades or just sit there. There is also a log of who deposits how much and when that is viewable by all members.
  • Alliance Member Size Upgrade: This is currently the only upgrade for alliances. You can upgrade the max alliance size by 5 members per 50 mv points. This will be the only upgrade that requires mv points, all others will require credits only. (But as of now there are no upgrades that use credits, these will be released in the next large game update)
  • New Ship Docking Condition: You must wait a total of 2 hours since you last attacked a player before you can dock any of your ships.
November 2, 2009 Version 1.4.2
Additions:
  • Level 7 Ship Blueprints: The blueprints to build level 7 ships has now been released. (must be level 6 to research and build these)
  • Change in damage: The attacker's units killed has been lowered very slightly while the units lost from destroy type of attacks has been increased slightly. Then the damage taken to your ships on a destroy mission has been increased some.
Fixes:
  • Temp fix with email situation, using gmail accounts for now
October 21, 2009 Version 1.4.1
Additions:
  • Integrated Forums: Forums will now be integrated into your game account also now. So when you register on the game you will have a forum account also made for you.
Fixes:
  • Few chat system problems
October 20, 2009 Version 1.4.0
New Features:
  • Chat system: This is the first version of the chat to be released. The username and password will be the exact same as ingame for every player. When you register on the game you will have an account in this chat system made. You can get to the chat page by www.multiversewarriors.com/chat incase you can't find the chat link on the left hand side. Any comments please use the forums. Also if you abuse this chat sytem your chat account can be banned!
October 19, 2009 Version 1.3.1
Additions:
  • Alliance Forum changes: Now you have the option to also delete your posts instead of just edit. There is also the option for the alliance leaders/those with permission to delete entire topics also.
  • Database backup: The script used to backup the database has been rewritten/improved and finally transfered onto the new server.
September 24, 2009 Version 1.3.0
New Features:
  • Alliance: You may now create your own alliance at a cost of 50 mv points or join an existing one for free. This version only contains the basic setup and workings of alliances: creation, request to join, kick members, modify alliance details, send alliance message, alliance message board (mini forum), rankings, member titles/ranks, and a permission setting to allow others to maintain things in the alliance.
    The max member count is currently 10, but with future updates you will be able to increase this value. Also future updates will allow more things to be done within alliances and for your alliance to help you in ship building.
September 11, 2009 Version 1.2.2
Fixes:
  • Skill training message fixed
  • Mail message saving fixed
August 27, 2009 Version 1.2.1
Additions:
  • Collecting Market Sales: When a ship is purchased, the credits are sent to the sellers temp sales account. This balance can then be collected manually from the your Ship Market - Your (active) Sales page. The balance will also be instantlly transfered over to you when you login to your account and the amount displayed on the news page it sends you to.
August 22, 2009 Version 1.2.0
New Features:
  • Mass Production Skill: Each level researched will allow you to build from one more blueprint at the same time.
  • Research Operations Skill: Each level researched will allow you to research one more blueprint at the same time.
  • Normal Attack Modified: Now only requires 3 attack turns to attack. Attacker will lose between .375% and 3% of their support crew units and their ships be damaged between .5% and 4%. Defender will lose between .0625% and .5% of their support crew units and their ships be damaged between .1% and .8%. The amount of credits stolen will be between 65% and 85%. This attack is designed just as a credit steal and not to damage the defenders forces. (If the attack has less than 25% the attack power as the defenders defense then the defender will suffer no damages or losses)
  • New Attack: Destroy: This attack requires 8 attack turns to attack. Attacker will lose between .75% and 6% of their support crew units and their ships be damaged between 1% and 8%. Defender will lose between .75% and 6% of their support crew units and their ships be damaged between 1% and 8%. The amount of credits stolen will be between 65% and 85%. This attack is designed to cause heavy damage the defenders forces with repeated attacks to destroy their forces totally. (If the attack has less than 25% the attack power as the defenders defense then the defender will suffer no damages or losses)
Additions:
  • Level 6 Ship Blueprints: The blueprints to build level 6 ships has now been released. (must be level 5 to research and build these)
  • Skin Usage Count: Now shows how many players are currently using each skin. Count can be found on the skin page.
  • Number of players Recruited: On the recruitment page it nows displays how many players have registered to play the game under your link. This count only displays those who directly registered under your link (does not include the snowballed registers).
Fixes:
  • Spy log skill names put in the correct spot
  • Can no longer purchase your own ships from the market
  • Sales from ship market now goes into a temp account which will be transfered out into the open everytime you login to the game (From here you can either bank the credits or quickly use them)
August 12, 2009 Version 1.1.3
Additions:
  • Updated Help Guide: The guide has been changed around a little bit to try and better explain how ship building works. It also now lists all current ships that can be built with full details on each. (The ship lists will keep growing as new blueprints are released)
  • Level 5 Ship Blueprints: The blueprints to build level 5 ships has now been released. (must be level 4 to research and build these)
  • Black Magic Skin: A new skin has been added which you can change over to using if you like it. To view this skin and change over to it just go to Preferences->Skin page. This skin was created by Maf.
  • Future Updates page: This page was added to give everyone a heads up on new features that are in the works. Normally just a very general overview will be added here. Also if you have donated over a certain amount of money to the game you will be able to see a few more details at the bottom of this page. This page is and always will be a work in progress with new/more details being added and old ones removed.
August 7, 2009 Version 1.1.2
Additions:
  • Time Count Down: New javascript code added will count down the time by each second for you without reloading the page. Added in all spots where the time is counting down.
  • Storage Bay Display: Instead of having to mouseover to see how many ship crew are required to launch, you can now see directly on the page. Also if your level isn't high enough to launch a ship the button will be replaced by a message displaying what level you need.
Fixes:
  • Fixed all the time displays to display time in day, hour, minute, second in the places where it displayed X.XX hours
August 6, 2009 Version 1.1.1
Additions:
  • Ship Market - All Ships: Now you can view all ships being sold in increasing cost. This search comes up as the default view when the page is opened.
Fixes:
  • Fixed up the page displays to improve looks on the following pages: Blueprint Purchase and Ship Market
  • Blueprint research now calculated once time is up instead of at the start
August 3, 2009 Version 1.1.0
New Features:
  • Banking Operations: Each level researched will lower the deposit fee within your bank by 2% with a max level of five giving you a 0% banking fee. This skill is researched on your 'Research' page like all others with upgrade times as follows: L1=1 day, L2=2 days, L3=3 days, L4=4 days, and L5=5 days. Then for those of you who want to upgrade this with MV Points, you can upgrade each level instantly at a cost of 40 points per level.
  • MV Point Market: Here you can trade MV Points for credits or attack turns on an open market to the entire game. Note: This market is not currently open at the time. Once the game gets older the market will open up.
Additions:
  • Upgrade Wait Time: The amount of time you must wait to upgrade the MV Point upgrades has been added to the entire page now not just the protection packages.
  • The Team: Small page about the people who run the game has been added at the bottom. More details will be added over time on this page.
Fixes:
  • Launching player build ships before level reached bug
  • Universe page player count number has been corrected
  • Several broken links fixed
July 27, 2009 Version 1.0.3
Additions:
  • Protection Wait Time: If protection has been used in last 7 days, then a new box will appear showing you the wait time in hours until you can upgrade all three of the packages again.
  • Login: Its been setup so now you only need the Pin, email, and password to be able to login to your account. Username was extra pointless input that everyone knew anyways.
  • Attack: It now costs 5 attack turns to make an attack on a player.
Fixes:
  • Blueprint purchasing has message has been corrected
  • Untrained units now make 1 currency per turn to fix getting stuck
  • Welcome message is now being sent correctly when you register
  • Registering a new account has been fixed up some to make it easier
  • Updates page setup improved
July 22, 2009 Version 1.0.2
Additions:
  • Skills: Cancel skills in training has been added
Fixes:
  • News display slightly impoved
  • Ship repair and sell values being displayed fixed
  • Covert bonus display on base page modified
  • Universe page display modified
  • Spy problems fixed
  • Latest News feature modified some
July 18, 2009 Version 1.0.1
Additions:
  • Mail: Delete all messages button added
  • Maintenance Setting: On/Off switch for game
Fixes:
  • New message count modified
  • Income calculation error fixed
  • Account deletion issue fixed
  • Database cleaned up
  • Latest News feature modified some
July 17, 2009 Version 1.0.0
Game Launched to Public
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